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EXTREMES

>
C. MOGULS
1. Review this goal
2. Mogul basics
3. Two-footed turns
4. Relaxed start
5. Pole touch
9. Anatomy of bumps
6. Absorption
7. Humble beginnings
8. Easing into it
10. Lines in bumps
11. Speed control
12. Corkscrew
13. Knee rubbing
14. Rhythm changeups
15. Change lanes



 

> A. Steeps - B. Ice - C. Moguls - D. Crud - E. Powder

Mogul skill building: Change lanes

Goal
: Taming moguls
Level: Expert
Suggested terra
in: Easy moguls on a slope well below your ability (easier)
Author:
Suzy Chase-Motzkin
Summ
ary:
This is a fun tactical game to play with others. It will help the skier to look ahead and react quickly.

Photos and Videos coming soon!

IMPORTANT! Understanding our approach and philosophy is important if you'd like to successfully use the drills in Ski Smarts
 ... read more.


  • Be careful of other skiers.

Choose a "director."

The director goes down a section of slope and places her ski poles 15 to 20 feet apart and stands between them. The poles mark the outside of two imaginary corridors--one on each side of the director.

The idea is that you must ski within one of the corridors--which one is determined by the director.

Begin with short turns in one corridor and watch the director for a signal to switch to the other corridor. When the director gives the signal, switch quickly to the other corridor.

Tips:

  • When switching corridors, try not to lose rhythm or waste too much of the run.
  • Keep your eyes on the director.
  • Try to make clean, concise turns and continue to do so as you switch from corridor to corridor.

Alter this game by assigning a different task for each corridor, like: No poles; hop turns; pivoting in the flow line; edge to edge with little shape or slow round turns; one ski turns, etc.

Print this out for future reference and remember to have fun!

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Page updated:
May 25, 2006


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